culte du poisson

---God rays, concept art, the journal---

Compiled by Kenzie MacDougal

Welcome to Culte du Poisson's first official devlog! Through these, we hope to share sneak peeks of various features we've been working on, and let you in on our process.

GOD RAYS & BIOLUMINESCENCE

Developed by one of our programmers, Harry, “god rays” and bioluminescence were implemented with the intention of giving our oceans a sense of wonder. They are implemented via Unity's particle system, which can be modified to give the glow directionality. Bioluminescent particles were implemented using both Shader Graph and the particle system.

Demo of shaders: toon shader, hologram shader, and particle-system based god rays
Credit: Harry Hinman

CONCEPT ART

Before 3D artists can begin sculpting, our concept artists bear the responsibility of designing the element, whether it be a collectable, fish, environmental prop, or character! Here are a couple of our favorites from the past few weeks:

Concept art of the boat with reference photos
Credit: Trinh Ha
Concept art of the fisherman from different angles
Credit: Derek Jiang

Of course, we can't give too much context... no spoilers here!

The Journal

And last but certainly not least, here's the 3D model for the player's journal! This is instrumental to gameplay and progression.

3D model of the journal

2/11/2024 12:00:00 AM 0678 3383 8903 6747